어느 유저가 버그를 발견하고 이것을 목록화 했네요
원문은
http://www.battle.net/forums/war3/thread.aspx?FN=war3x-general&T=255928&P=1&ReplyCount=12#post255928 에서 볼수있습니다
실례를 들은 자료파일도 있군요.운영자인 지프라이저가 nice work 라고 말한거
봐서 아주 적절한 지적인거같습니다
Ok, so there are a lot of things that may or may not be bugs that have brought up on this forum. So I decided to add each to a list as they got brought up, and I feel like posting the list as it's getting a decent length.
I don't have 1.12 replays for all of these right now, so if you have a replay to go with a bug, post the replay, I'll check it out, and then add it to the bug description.
If I give just a filename for a replay or image, then they're that filename in this zip:
http://www.geocities.com/strech210/BugEx.zip
(You may have to copy/paste that link into a new browser window to make it work properly)
Note: Unconfirmed is based on whether I've seen it myself. Those that are confirmed but have no replays either don't need them or I've seen but I can't find the replay. Those that are unconfirmed can be very likely, I just haven't seen them myself so I leave them out.
Comments, knowledge on these bugs (they may not all be actually bugs) and replays of these bugs especially would be welcome. I am not sending them straight in to blizzard because I want to be sure I have certain bugs and this is a good way to check (get general input).
Oh, and say which edit you're replying to so I can keep things straight (starts at Edit 0).
Edit: Just a typo correction. Ack.
Straight Bugs
Spirit Link / Berserker
When Spirit Linked Berserkers in Berserk mode are hit, the damage snowballs along the each berserker, allowing a single hit to do hundreds of damage.
And for anyone who says "But GF said it was intentional;" no, he didn't, TCaldwell did, and then he retracted it because he had misunderstood what was being said.
Status: Confirmed.
Evidence: spiritlinkbug.w3g (Fast forward to around 11:20, then look at the bottom right of the map, the red creep group area).
Warstomp Damage Hurts Dryads
If dryads are within the radius of a warstomp, they take damage from it but are not stunned. As Warstomp shouldn't be a universal spell, this shouldn't happen.
Status: Unconfirmed.
Evidence: None yet.
TP Cancel Bug
TP cancels for no reason; no 'stop' command or suchlike was issue.
Status: Confirmed.
Evidence:
http://www.boxpuzzle.com/getreplay.php?aid=414 (watch around 19:10; tp started and then cancels later).
tpcancel.w3g in the zip is the same replay
tpcancel.jpg shows the w3g master view of what was going on, so there should have been no cancel from what I see.
Burrowed Fiend Model
When an burrowing fiend is hit by certain effects
[Impale, Tornado] their model is removed
[Entirely for an invisible fiend, replaced by the mini-tornado].
Status: Confirmed.
Evidence: None yet.
Kodo Control Group
When a Kodo is in your control group, you can't pick up tomes.
Status: Unconfirmed.
Evidence: None yet.
Unit Follow Cancel
When a unit is ordered to follow a unit that then blinks (or teleports otherwise) the move order is entirely canceled. Presumably it gets a stop since it briefly doesn't know where to go.
Status: Confirmed, but may be intentional.
Evidence: None yet; no point. We've all seen it.
Mine Graphical Bug
When a shockwave hits and destroys an unsummoning mine, the mine art no longer shows.
Status: Unconfirmed; it existed a while back, but may have been fixed.
Evidence: None yet.
Model/Unit changes cancels Channeling
When a unit changes model/unit (i.e. leaving avatar or meta) all channeling spells (such as TPs) are cancelled. Since avatar / meta replaces the unit with another entirely, I guess the engine can't continue channeling over the 2 different units.
Status: Unconfirmed.
Evidence: None yet.
Mana Flare Deaths Continue Channeling
When a unit casting a channeling spell (i.e. BigBadVoodoo) is killed by fairy dragon, the channeling spell itself continues as if the unit was still there. Furthermore, a Shadow Hunter casting BBV and dying like this will now have a permanent moving BBV around him upon revival.
Status: Confirmed for BBV, unconfirmed for others.
Evidence: None yet.
Starfall doesn't work
In some cases, Starfall doesn't work properly. Only one or two stars come down and do damage.
Status: Confirmed.
Evidence: sfallnonstart.w3g (fast forward to very end); sfallnonstart.jpg and sfallnonstart2.jpg are images of the battle at 2 different points, with starfall going.
Impale (and other AOE?) is canceled by Amulet of Spell Shield
Impale is entirely canceled when targeted at a unit with an Amulet of Spell Shield.
This may or may not effect other targeted AOE. Presumably it primary interacts with the initial target, making it vulnerable to this.
Status: Unconfirmed.
Evidence: None.
Impale doesn't hurt invisible units
Impale does not hurt units within the AOE that are invisible, unless you have detection.
Status: Unconfirmed.
Evidence: None.
Hits by illusions dispel OOC items
Out of combat items such as healing salves and clarity pots on a unit or hero are dispelled when the unit or hero is hit by an illusion, though the illusion does no damage.
Status: Confirmed.
Evidence: Go to 9:47 of this -
http://www.clantt.com/vb/attachment.php?s=&postid=23875
AMS does not dispel Aerial Shackles
Aerial shackles is a non-physical, non-universal spell, but it cannot be removed by AMS. Probably to do with Shackles being single-target channeling and/or freezing the target. Can someone check this with mana drain and life drain too?
Status: Unconfirmed.
Evidence: None.
AMS'd units do not gain life from Vamp Aura
Auras should be universal, so they should work on everything, magic-immune or not. Changes were made to vamp aura in this direction (they didn't use to be able to leech from dryads). However, now AMS'd units can't leech themself.
This is likely due to the changes made to vamp aura; it used to be the code didn't allow you to leech from magic-immune target; to make it more universal, they probably switched around target/source code with the unfortunate side effect of not being able to leech with magic immune source.
Status: Unconfirmed.
Evidence: None.
XP for killing allied units
I don't have much clue about this one, I just noticed someone claiming there was XP given when a crypt lord killed an allied unit with impale.
Status: Unconfirmed.
Evidence: None.
Invisible Beastmaster Stampede
The beastmaster can cast stampede while invisible (or become and remain invisible after casting).
Status: Unconfirmed.
Evidence: None.
Invisible Hunts
In certain situations hunts (and other units?) can retain shadowmeld while moving.
It has been proposed that the cause is:
Hunt X gets order, but can't fulfill it. It starts moving, then stops as it blocks and auto-shadowmelds as it stops.
Hunt X is no longer blocked and starts moving again; however, it does not get the 'un-hide' command (as it hasn't attacked or been give a new command) and stays hidden.
However, I've also seen someone disagree with that.
Status: Confirmed.
Evidence: invisiblehunts.w3g
[speed up and look at the left side fountain]
Stutter Bug
This is pretty broad. There are 3 main categories I've noticed:
Nova/Coil Ignoring - you tell it to cast nova or coil specifically and the spell is not cast.
Move Ignoring - Most of us have run into this; units ignore your orders.
Grouping Ignoring - For some reason, you tell the computer to put unit X in group Y and it refuses to. Has happened to me.
Status: Confirmed, sort of. There's a bug there, but it's tough to nail down.
Evidence: Look at the following replay (and see no coiling) at the times and compare it to the commands listed in the replay.
http://student.iu.hio.no/~s111267/wc3/woo-haa_vs_maybee.w3g
Also, for grouping weirdness, in the zip
grouping.jpg
grouping.w3g
Move ignoring most people say it's just because you're spamming the move command and they keep stopping to readjust, but it's done it to me on just one order regularly; however, I don't have a good example of that.
UD Town Hall Attacks
When a UD townhall is training an acolyte the frost effect is not used.
Status: Confirmed.
Evidence:
http://www.warcraftstrategy.com/resources/replays/942003%5BAS0904%5DDurandal-(u)_vs_cHicHo_(e).w3g
fast forward to about 8:40.
Weirdness
These are things that aren't necessarily bugs, but weird results of the way the game works, or just things that can't be simply shown in a replay. They may get brought up as bugs, however, so that's why they're here. Also, they may not be game flaws but just interface flaws.
Cycloned units can be healed
Units that are cycloned can be healed. This is likely because healing is a universal spell, and cycloned units, while invulnerable to everything, can still gain benefit from universal spells.
Status: Unconfirmed.
Evidence: None.
Alt Showing Mirror Images
Alt does not show HP bars for mirror images. However, it usually does, and this bug has been extremely hard to pin down and certainly doesn't show in replays even when it was supposed to have happened.
Status: Unconfirmed.
Evidence: None.
Attack buffers do not stack
Orbs, Arrow Spells (Searing, Cold, Black) and Cleave do not stack with each other. It has been said that this is unlikely to be fixed, as it would require an overhaul of the orb code.
Status: Unconfirmed.
Evidence: None.
Channeling Spells act differently
While most channeling spells are not canceled if a group the channeler is in gets a new command (the channeler himself must get the order) this is not true for all spells (for example, stampede).
Status: Unconfirmed.
Evidence: None.
Interface Drop From alt-tabbing
When you alt-tab out of the game and then alt-tab back in, weird things happen to certain parts of the interface - gold mines become half-visible, the lighting gets screwed up, and the trimming can disappear.
Status: Confirmed.
Evidence: gmlightifacealttab.jpg
Cause: Unknown. However, it's likely to do with my video card (ATI 8x Series has occasionally lighting weirdness).
My (relevant) comp specs:
Athlon XP 1700+ clocked at 1800+
SB Audigy Plat.
AIW Radeon 8500 DV.
512 Meg RAM
Blinking Behavior Inconsistent
When the warden is told to blink somewhere out of her range, she will either blink and then walk their (usually) or walk and then blink (sometimes, often inopportune times). This is inconsistent, and can kinda suck.
Status: Unconfirmed.
Evidence: None.
Militia'd Peasent Order Dropping
When a peasent is building something, then the orders to militia and then move to place X are queued into his commands, he militias but then stops and doesn't move further.
Status: Unconfirmed.
Evidence: None.
Thumbs-Down Forgetfulness
B.net forgets your thumbs settings from session to session (bad b.net! No Cookie!).
Status: Confirmed.
Evidence: None, but we've all seen it.
Shop Item Availability
Items that are common across all shops (such as heal pots) require any town hall of that level, not a matching town hall of that level. In other words, if you're UD with a Black Citadel, and you possess a peasent and build a voodoo lounge, you can buy healing/mana pots from it, but not the lightning orb / great hall (as they require an orc fortress). This would be because they're the same item, so they need to require the same things, so they all require just one of 4 halls.
Status: Confirmed; also intentional. Mentioning it here just because.
Evidence: None, no point.
I Have No Idea
I read something about a bug where orc just got "can't build there" over and over for no reason, but I don't remember anything about it, can't find the post, and have no idea where to even start with it.